Autodesk has released Flame 2021, the next update to its compositing, finishing and effects software, adding a new machine learning-based tool for automatically isolating individual facial features within a shot.
Welcome to the 2020.0.1 release of the following Flame Family products (July 10, 2020): Autodesk® Flame® Autodesk Flare™ Autodesk Flame Assist Autodesk Lustre® These Release Notes include important last-minute information, and lists of fixed and known bugs in this release. Level: Intermediate. Recorded in: Autodesk Flame 2020.3 Update, Maya 2020 & Mudbox 2020. In the first part of this series, you learnt the fundamental basics of how to instantly exchange 3D data between the Flame 2020.3 Update, Maya 2020 and Mudbox 2020. In part 2 of the 3D Interoperability series, you'll recap some of the topics from. Autodesk has announced Flame 2020, the next update to its compositing and effects software, adding new machine-learning-based tools for extracting Z-depth maps and normal maps for human faces from footage. Both Flame and its cut-down editions, Flame Assist and Flare, get support for OFX plugins; and Flame and Flare get support for Cryptomatte. The system requirements for Flame state that the minimum supported monitor resolution is 1920x1200. In the past (before the 2020 release), the application would run correctly on a lower resolution monitor even if it was not supported, but changes to the software in the 2020 release made it impossible to do so, even on a 1920 x 1080 monitor. 2020.1 Update fixes the 1920 x 1080. Download a free 30-day trial of Flame, software for 3D visual effects, compositing, advanced graphics, look development, and editorial finishing.
The release also introduces support for authoring content in Dolby Vision HDR format, a GPU-accelerated Physical Defocus effect, and the Explorer, a new environment for storing effects and grading set-ups.
New AI-driven keyer automatically identifies and masks individual regions of the face
Flame 2020 builds on the machine-learning based Semantic Keyer introduced in Flame 2020.1.
The tool automatically identifies parts of a frame containing specific content – initially just the sky area – and generates a corresponding matte, making it possible to apply effects or colour corrections selectively.
Flame 2020.2 added the option to isolate human heads: now further subdivided into 20 facial regions.
As well as facial landmarks like the eyes, nose and mouth, the list includes regions that often require touch-up work, including crow's feet, eye bags, mouth creases and the shine zone of the cheeks and forehead.
Support for authoring Dolby Vision HDR content
The other headline change is support for the Dolby Vision HDR format for home cinema systems, now supported by major content providers including Amazon, Apple and Netflix.
The technology makes it possible to output HDR content with accompanying scene-by-scene metadata to properly tonemap it to both conventional Standard Dynamic Range and HDR displays.
There isn't a lot of written documentation, so the only information we have comes from Autodesk's press release, which says that the implementation 'enables XML metadata import/export for collaborative workflows; adds Dolby analysis trim and target display viewing within Flame; and introduces eCMU, iCMU and HDMI metadata tunneling for viewing HDR content via SDR monitors and Dolby enabled TVs'.
Flame's edit timeline also now includes a HDR track to keep Dolby Vision metadata in sync.
New defocus, colour infill and depth normalisation Matchbox shaders
Other new features in Flame 2021 include PhysicalDefocus, a GPU-accelerated Matchbox shader for creating depth of field effects using the same engine as the existing PhysicalBokehSFX and Convolve.
Users can choose between preset Physical and Action Camera defocus models, or a Custom mode that enables near and far defocus levels to be set manually.
The update also adds a new InfillBlur Matchbox for replacing a region of a frame with a uniform colour, and DepthNormalizer, for normalising Z-depth values.
Improvements for working with effects set-ups and broadcast monitoring
Workflow changes include the Explorer: a new dedicated library panel for Timeline FX presets and grabbed references, replacing the Media Panel in Flame's Effects environment.
The Explorer should make it easier to save, browse and retrieve effects and grading set-ups.
The update also adds the option to send only the viewing area from the Player or Viewer to a broadcast monitor, making it possible for clients to see pan and zoom modifications on the monitor.
Artists can also use new keyboard shortcuts to control broadcast monitor type and preview mode.
The update also features the usual list of new input and output formats, performance updates and bugfixes. You can find a full list via the link at the foot of the story.
Pricing and availability
Flame 2021 is available for CentOS 7.4/7.6 Linux and macOS 10.13-10.14 and macOS 10.15.1+ on a rental-only basis. Subscriptions now cost $550/month or $4,415/year, up $210/year on Flame 2020.
Of the other products in the Flame family, the cut-down editions of Flame, Flare and Flame Assist, have also been updated. We've contacted Autodesk to check their prices and will update if we hear back. Mamp pro 4 2 0 download free.
Updated 29 June 2020: Autodesk has now posted an online changelog for the final product in the family, colour grading software Lustre. See what's new in Lustre 2021.1 here.
Read an overview of the new features in Flame 2021 on Autodesk's blog Workspaces 1 5 – organize your work.
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Tags: AI, AI-based, autodesk, broadcast monitor, color grading, compositing, Convolve, defocus, depth of field, DepthNormalizer, Dolby Vision HDR, Editorial, effects, Explorer, finishing, Flame, Flame 2020.1, Flame 2020.2, Flame 2021, Flame Assist, Flame Assist 2021, Flare, Flare 2021, GMask, GPU-accelerated, HDR display, InfillBlur, isolate facial features, isolate facial regions, Lustre, Lustre 2021, Lustre 2021.1, machine learning, mask, Matchbox, matte, Media Panel, metadata, new features, PhysicalBokehSFX, PhysicalDefocus, price, semantic keyer, system requirements, Timline FX, vfx, visual effects, Z-depth
Level: Beginner
Recorded in: Autodesk Flame 2020
With the release of Flame 2020, OFX support has been expanded in the Flame products enabling you to use other 3rd party creative tools in addition to Neat Video.
OpenFX works on both the Linux and Mac versions of the Flame products and integrates seamlessly into your Flame experience.
Many common OFX have been tested but it is possible that some specific plugins may not work correctly.
If you encounter any issues, please report them to us via Autodesk Technical Support.
Autodesk Flame 2020 123 Full
This video showcases the Sapphire OFX plug-ins in Flame but there are others that you can purchase and use with any OFX host.
If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.
Autodesk Flame 2020 123 Free
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